Behavioral Design Patterns in Kotlin
Patterns are the fundamental design and communication toolkit of programmers. This course will teach you the classic Gang of Four behavioral patterns but with implementations in Kotlin.
Patterns are the common language of software developers. In this course, Behavioral Design Patterns in Kotlin, you will learn ‘Gang of Four’ structural design patterns. First, you will explore why you should use patterns in your code. Then, you will dive into the patterns such as Visitor and Memento. Finally, you will learn to build code examples of each pattern in Kotlin. By the end of this course, you will understand the behavioral design patterns as outlined by the Gang of Four, and know how to implement them in Kotlin and use them in your code.
Author Name: Kevin Jones
Author Description:
A long time ago in a university far, far away Kevin fell in love with programming. Initially on the university’s DEC20 computer doing BASIC and Pascal and a little bit of Fortran. His first job had him writing batch PL/1 on an IBM mainframe where he also discovered the arcane delights of JCL. He soon realized the multiuser systems were not for him after discovering the delights of dBase IV on IBM PCs. From here it was all downhill as he became addicted to C and the Windows API. Just missing out … more
Table of Contents
- Course Overview
1min - Introduction
1min - Iterator
20mins - Strategy
21mins - State
35mins - Command
40mins - Chain of Responsibility
21mins - Interpreter
28mins - Mediator
28mins - Memento
23mins - Visitor
17mins - Template Method
19mins - Observer
8mins
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