HTML5 Canvas Fundamentals
The HTML5 Canvas Fundamentals course provides an in-depth look at working with the HTML5 Canvas and shows how it can be used to display data, animate shapes, and perform many other useful functions.
The HTML5 Canvas provides a powerful way to render graphics, charts, and other types of visual data without relying on plugins such as Flash or Silverlight. In this course you’ll be introduced to key features available in the canvas API and see how they can be used to render shapes, text, video, images, and more. You’ll also learn how to work with gradients, perform animations, transform shapes, and build a custom charting application from scratch. If you’re looking to learn more about using the HTML5 Canvas in your Web applications then this course will break down the learning curve and give you a great start!
Author Name: Dan Wahlin
Author Description:
Dan Wahlin founded Wahlin Consulting, which provides consulting and training services on JavaScript, Angular, Node.js, C#, ASP.NET MVC, Web API, Docker, and Kubernetes. He is a Google GDE (and former Microsoft MVP and Regional Director), Docker Captain, and speaks at conferences and user groups around the world. Dan is active on Twitter (@DanWahlin), blogs at https://blog.codewithdan.com, and adds a lot of code to his Github repos at https://github.com/danwahlin.
Table of Contents
- Getting Started with the HTML5 Canvas
41mins - Drawing with the HTML5 Canvas
92mins - Manipulating Pixels
75mins - Building a Custom Data Chart
63mins
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