Realistic Character Modeling For Game In Maya and Zbrush
An In depth Course on Modeling and Sculpting Realistic Human Character for Beginners to Intermediate Level.
Gonna be a great series with an in-depth character build start. Covers most of the creation of Character and Accessories along with very useful anatomy reference images and textures. One of the the best Character creation tutorial using Maya and Z-Brush, Its a must buy. Cant wait for the rest of the series.
Hi, Welcome to Realistic Character Modelling for Game in Maya & Zbrush course. This 21+ hours of video content will teach you how to model and sculpt realistic human characters from scratch step by step.
Do you have any of these Problems?
Do you lack Confidence when it comes to Realistic character modelling?
Is your character model looking like a cartoon or alien even if you dont want that?
Are you fine with props or non organic modeling but find character modeling is difficult?
Do you want to become a character modelling artist but find it difficult to model realistic characters?
Do you wonder How professional people model such realistic characters?
Do you want to switch to character modelling from props or Environment?
If any of these problems that sounds like you are having then this is the perfect course for you.
Why Should you take this Course?
Learning realistic character modelling is a necessary step towards becoming a character modelling artist for Game and Films. Character modeling artist position is a highly rewarded and demanding position in the Film and Game industry.
By the end of this course you will be able to model realistic human characters for your portfolio so that you can apply for your dream job.
If you are a freelancer then you can learn this and add a new earning method to your bag.
You are going to be a better artist after completing this course.
If you are a student then this is the best course because it shows you how to model a professional quality character model with a step by step approach so that you can follow along.
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