Unreal Engine 4: Top Down Shooter in C++ and Blueprint
A Top Down Game Where You Shoot Enemies That Multiply
SKILLS YOU WILL GAIN
- An understanding of a core game loop.
- An understanding of how design meets implementation.
- An understanding of the implementation of core game mechanics.
- All previously mentioned skills are transferable to any game engine such as Unity and Godot.
WHAT YOU WILL LEARN
- Communication between C++, the Unreal Editor and Blueprint
- Declaring and defining functions
- Setting function parameters and specifiers
- Class referencing and communication
- Collision detection with overlap events in C++
- Spawn events in C++
- Dynamic material parameter setting in C++
- Input events in C++
- UI Widget communication in C++
- Arrays and for loops
- Some vector math operations
Prerequisites
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Unreal Engine 4: Top Down Shooter in C++ and Blueprint
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