UTAustinX: Embedded Systems – Shape The World: Multi-Threaded Interfacing
Build real-world embedded solutions using a bottom-up approach from simple to complex in this hands-on, lab-based course.
About this course
Learn how electronic gadgets are designed, developed, and built as embedded systems that shape the world.
This is part two of a two part sequence. In this class, we will use interrupts to design a range of real-time systems including an audio player, a data acquisition system, a control system, and an interactive game. This is a hands-on, learn-by-doing course that shows you how to build solutions to real-world problems using embedded systems. These courses use a bottom-up approach to problem solving, building gradually from simple interfacing of switches and LEDs to complex concepts like display drivers, digital to analog conversion, generation of sound, analog to digital conversion, motor control, graphics, interrupts, and communication. We will present both general principles and practical tips for building circuits and programming the microcontroller in the C programming language. You will develop debugging skills using oscilloscopes, logic analyzers, and software instrumentation. Laboratory assignments are first performed in simulation, and then you will build and debug your system on the real microcontroller. At the conclusion of this course you will possess the knowledge to build your own arcade-style game from the ground up.
This is the fourth time we have offered this course. Since the reviews have been overwhelmingly positive we do not plan major changes over the previous offerings of the course. We did however break the large class into two smaller classes. There are eight labs in part 1 and six labs in this class. Students can pick and choose a subset of labs to achieve certification. The three labs that students found most rewarding were the hand-held video game, generating sound using a digital to analog convertor, and creating a smart object using Wifi communication.
To complete this course, you will be required to purchase a Texas Instruments TM4C123 microcontroller kit and a few electronic components. This microcontroller has a state-of-the-art ARM Cortex-M4 processor.
We will provide instructions about purchasing the kit and installing required software at: http://edx-org-utaustinx.s3.amazonaws.com/UT601x/index.html.
At a Glance:
Institution: UTAustinX
Subject: Computer Science
Level: Intermediate
Prerequisites:
Computer programming course in any language with exposure to variables, arithmetic, logic, loops, and functions. High school physics course covering current, voltage, resistance, and power. We expect students to have knowledge obtained in part 1 of the course including LED/switch interfacing, I/O port programming, finite state machine, microcontroller debugging, and C programming.
Language: English
Video Transcript: English
Associated skills:Communications, Control Systems, Smart Objects, Oscilloscope, Instrumentation, Electronic Components, Purchasing, Digital Audio Player, Logic Analyzer, Problem Solving, ARM Architecture, Circuit Switches, Embedded Systems, Debugging, Data Acquisition, Network Switches, C (Programming Language), Motor Control
What You’ll Learn:
About this course
Learn how electronic gadgets are designed, developed, and built as embedded systems that shape the world.
This is part two of a two part sequence. In this class, we will use interrupts to design a range of real-time systems including an audio player, a data acquisition system, a control system, and an interactive game. This is a hands-on, learn-by-doing course that shows you how to build solutions to real-world problems using embedded systems. These courses use a bottom-up approach to problem solving, building gradually from simple interfacing of switches and LEDs to complex concepts like display drivers, digital to analog conversion, generation of sound, analog to digital conversion, motor control, graphics, interrupts, and communication. We will present both general principles and practical tips for building circuits and programming the microcontroller in the C programming language. You will develop debugging skills using oscilloscopes, logic analyzers, and software instrumentation. Laboratory assignments are first performed in simulation, and then you will build and debug your system on the real microcontroller. At the conclusion of this course you will possess the knowledge to build your own arcade-style game from the ground up.
This is the fourth time we have offered this course. Since the reviews have been overwhelmingly positive we do not plan major changes over the previous offerings of the course. We did however break the large class into two smaller classes. There are eight labs in part 1 and six labs in this class. Students can pick and choose a subset of labs to achieve certification. The three labs that students found most rewarding were the hand-held video game, generating sound using a digital to analog convertor, and creating a smart object using Wifi communication.
To complete this course, you will be required to purchase a Texas Instruments TM4C123 microcontroller kit and a few electronic components. This microcontroller has a state-of-the-art ARM Cortex-M4 processor.
We will provide instructions about purchasing the kit and installing required software at: http://edx-org-utaustinx.s3.amazonaws.com/UT601x/index.html.
There are no reviews yet.