Showing 6025–6036 of 14641 results
GTx: Data Structures & Algorithms IV: Pattern Matching, Dijkstra’s, MST, and Dynamic Programming Algorithms
Delve into Pattern Matching algorithms from KMP to Rabin-Karp. Tackle essential algorithms that traverse the graph data structure like Dijkstra’s Shortest Path. Study algorithms that construct a Minimum Spanning Tree (MST) from a graph. Explore Dynamic Programming algorithms. Use the course visualization tool to understand the algorithms and their performance.
GTx: Health Informatics: A Current and Historical Perspective
Background on US healthcare, the key current applications of informatics in healthcare delivery
GTx: Human-Computer Interaction I: Fundamentals & Design Principles
Learn the principles of Human-Computer Interaction to create intuitive, usable interfaces, with established design principles like feedback cycles, direct manipulation, affordances, signifiers, and more.
GTx: Human-Computer Interaction II: Cognition, Context & Culture
Get into the user’s mind and understand the role of mental models and representations, then investigate how to design interfaces that integrate with and influence the world around us.
GTx: Human-Computer Interaction III: Ethics, Needfinding & Prototyping
Build on your knowledge of HCI’s core principles by learning to design interfaces in the real world. Begin with the ethics of human subjects research, then learn critical methods for requirements gathering and brainstorming design alternatives.
GTx: Human-Computer Interaction IV: Evaluation, Agile Methods & Beyond
Complete your understand of the design life cycle by learning to take interface ideas, prototype them quickly, and evaluate them with real users. Finally, tie principles and methods together and learn the next steps you could take in HCI.
GTx: Human-Computer Interaction IV: Evaluation, Agile Methods & Beyond
Complete your understand of the design life cycle by learning to take interface ideas, prototype them quickly, and evaluate them with real users. Finally, tie principles and methods together and learn the next steps you could take in HCI.
GTx: Human-Computer Interaction IV: Evaluation, Agile Methods & Beyond
Complete your understand of the design life cycle by learning to take interface ideas, prototype them quickly, and evaluate them with real users. Finally, tie principles and methods together and learn the next steps you could take in HCI.
GTx: Introduction to Object-Oriented Programming with Java I: Foundations and Syntax Basics
Learn the foundational basics of the Java programming language.
GTx: Introduction to Object-Oriented Programming with Java II: Object-Oriented Programming and Algorithms
Learn the basics of object-oriented programming and algorithms.
GTx: Introduction to Object-Oriented Programming with Java II: Object-Oriented Programming and Algorithms
Learn the basics of object-oriented programming and algorithms.
GTx: Introduction to Object-Oriented Programming with Java III: Exceptions, Data Structures, Recursion, and GUIs
Learn how to create and use exceptions, data structures, recursion, and graphical user-interfaces (GUIs).